From time to time, I’d like to point out folks that I think are doing this kind of development right, wrong or indifferent. A review, of sorts. I’m not a professional reviewer and I won’t pretend to be. These are just things I have an opinion on and they’re just my opinion. Well, mostly, they’re just people doing the kind of work that I would love to be doing.
The first one of these is Collapsus. The main site is www.collapsus.com, but the creator gives a really great synopsis here. I actually got to see the creator discuss his work today at DIY Days. It was fascinating and he didn’t once use the word “transmedia”. Here is a guy playing in 21st Century content creation and trying to really say something using all the tools at his disposal. Mr. Pallotta has Richard Linklater at his side and has directed several feature films, like the adaptation of Philip K. Dick’s “A Scanner Darkly”.
Collapsus is brilliant. It’s a (sort of) interactive narrative done on a budget with a very big point to it. If I had any criticism of it at all, it’s that the game section doesn’t really seem to impact the narrative. I would have liked my actions there to somehow derail or affect the story somehow. That’s a whole different level of programming, though, and I’m sure Mr. Pallotta would have like to shoot 1200 different versions of the narrative to allow that. It almost feels like a cheat, though, that the gaming section is there and makes me think like I am going to influence and doesn’t really. Don’t invite me in to play if you’re just going to ignore me. It’s a tiny, tiny criticism and if the narrative itself wasn’t so good, I wouldn’t want to be a part of it.
Collapsus is well worth your time, even if it is a little long for most internet attention spans. Do yourself a favor and check it out when you have some time. It’s a pretty high bar that I think we should all aspire to.